If an interaction is fun, design it with more friction. If it’s boring, design it with less. Don’t blindly make everything faster and easier.
— Joey Roth (via jackcheng) 9 months ago.
If an interaction is fun, design it with more friction. If it’s boring, design it with less. Don’t blindly make everything faster and easier.
— Joey Roth (via jackcheng) 9 months ago.